Man needs dignity like he needs bread

Basically, what is human dignity made of? If we work together, say, and, even with one look, I make you understand that you are worth nothing and I look down on you, I have killed you. But if I give you regards and respect — out of esteem, responsibility is spawned. Then out of responsibility comes creativity, because every human being has an amount of genius in them. Man needs dignity even more than he needs bread.

Speed is not velocity

Most technology breakthroughs start out looking like toys. This is true even when you’re spending $xx on playing with the new cool thing. Sometimes these find pmf (drones) and sometimes they don’t (web3, blowing through uber budget)

Movement vs colour

We live life in two modes Colour: In the moment happiness, reflection, introspection, fun Movement: Building things, learning, exercising

Not everything fit squarely in one bucket, but you can develop a general intuition to if you’re focused on colour (playing with kids) or a moment of movement (working)

Good quests

There are many ways to think about the purpose of life, but the idea of choosing a good quest (as opposed to a bad quest or perhaps worse no quest at all) is something we should talk about more openly. I’m reminded by this idea often and again in a recent post by Packy at Not Boring.

ROT

“Then we got Agents, and we forgot the lesson. We decided that we needed to throw these pseudo-humans at everything, because everyone else was. Agents are great at some things, but they’re not the right shape for a lot of others.”

Engineers don’t know what to build because they don’t do the work. Most of the process-driven work we’re describing exists as a combination of written rules, which Agents can ingest, and then like 3,000 tacit rules and sub-rules that live in people’s heads, in offices around the country, far away from the engineers’ San Francisco desks. AI can only evolve what it can touch, which is why it’s been great at coding but has largely failed to do useful things in the enterprise.

When the work is the by-product of the experience

Ive talking about designing the interior of the Ferrari Luce: “I just love learning more than I love being right,” Ive said. “At the end of a project, there’s two products — there’s what you designed and what you learn.” Ive describes designing each component of the car “as if they were a camera or a watch,” these are things that if you took it out of it’s context would still be a beautiful object (something you could have in your home). Part of that beauty is that it’s in an essential form.